Saturday, April 10, 2010

5 Do's in 3D Rigging

1) RESEARCH - Know what the model is required to do. How is it going to move and function and what would be the range of motion it is required to go through. Consult the animators for this.

2) NAMING - Rename EVERYTHING! I mean EVERYTHING! Make sure that every object has a unique name to it so that it becomes easier to find any object quickly.

3) ORIENT - Check the orientation of the joints. Poorly oriented joints can lead to bad deformation results. Take your time to sort the joint orientation out before proceeding further in the rigging process.

4) HIERARCHY - Create a simple hierarchy stack to place all of the objects and nodes.

5) CLEAN UP - Don't leave object just lying around. Clean up the scene. Lock and hide things that are not required to be manipulated.

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